Constants¶
See also UNIT_TYPEID, UPGRADE_ID and ABILITY_ID for more constants.
Player constants¶
The following constants are used when referring to a player:
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library.PLAYER_SELF¶
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library.PLAYER_ENEMY¶
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library.PLAYER_NEUTRAL¶
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library.PLAYER_ALLY¶
These are internally represented as integers, but these constants should be used instead to avoid confusion.
Difficulty¶
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class
library.Difficulty¶ -
CheatInsane= Difficulty.CheatInsane¶
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CheatMoney= Difficulty.CheatMoney¶
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CheatVision= Difficulty.CheatVision¶
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Easy= Difficulty.Easy¶
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Hard= Difficulty.Hard¶
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HardVeryHard= Difficulty.HardVeryHard¶
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Medium= Difficulty.Medium¶
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MediumHard= Difficulty.MediumHard¶
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VeryEasy= Difficulty.VeryEasy¶
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VeryHard= Difficulty.VeryHard¶
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